class CollideSystem {
    constructor(game) {
        this.game = game
        this.setUp()
    }

    static new(game) {
        return new this(game)
    }

    setUp() {
        this.w = config.screen_width
        this.h = config.screen_height

        this.screen_matrix = new Array()
        for (var i = 0; i < this.w; i++) {
            this.screen_matrix[i] = new Array()
            for (var j = 0; j < this.h; j++) {
                log("process")
            }
        }

        log(this.screen_matrix)

    }
}